#ifndef PMY_GAME_CLIENT

#include "Singleton.h"

class CMyGameClient
{
	friend Singleton<CMyGameClient>;
private:
	CMyGameClient(void){}
	CMyGameClient(const CMyGameClient&){}
	const CMyGameClient& operator=(const CMyGameClient&){}

public:
	~CMyGameClient(void);

public:
	BOOL Init(HINSTANCE hInstance);
	VOID UnInit();
	BOOL Run();
};

#endif

